Stavo giocando al videogioco Star Wars: Empire in guerra sul mio Mac appena acquistato. Non ho alcun problema ad avviare il gioco o altro: è solo il gioco che si blocca ogni volta che dopo un po 'inizio a giocare. E dopo che si è schiantato ho provato a fare clic sul salvataggio automatico e quando lo faccio, il gioco si arresta di nuovo. Quindi cosa devo fare? Ho dovuto riavviare tre volte ora, tutte le circa 3 ore in cui ho investito. Questo è il rapporto che ho ricevuto.
Process: Empire at War [16051]
Path: /Users/USER/Downloads/*/Empire at War.app/Contents/MacOS/Empire at War
Identifier: com.aspyr.empireatwar
Version: 1.05 [CL 26868] (1.05 [CL 26868])
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: Empire at War [16051]
User ID: 501
Date/Time: 2015-12-29 22:59:39.319 +0900
OS Version: Mac OS X 10.11.2 (15C50)
Report Version: 11
Anonymous UUID: 34EB1855-F779-AF28-81C0-A4AABF90E7D5
Sleep/Wake UUID: 34125913-A038-4068-BC9C-AB07DA4F322E
Time Awake Since Boot: 100000 seconds
Time Since Wake: 13000 seconds
System Integrity Protection: disabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
VM Regions Near 0:
-->
__TEXT 0000000000001000-0000000000ae4000 [ 10.9M] r-x/rwx SM=COW /Users/USER/Downloads/*/Empire at War.app/Contents/MacOS/Empire at War
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 ??? 0000000000 0 + 0
1 com.aspyr.empireatwar 0x005e1f10 SmartPtr<TextureClass>::operator=(TextureClass*) + 32
2 com.aspyr.empireatwar 0x00481732 BaseComponentClass::Delete_Mega_Texture() + 26
3 com.aspyr.empireatwar 0x0046e261 CommandBarClass::Reset_Data() + 451
4 com.aspyr.empireatwar 0x00476cc2 CommandBarClass::~CommandBarClass() + 50
5 libsystem_c.dylib 0x95eb2979 __cxa_finalize_ranges + 318
6 libsystem_c.dylib 0x95eb2a01 __cxa_finalize + 59
7 libsystem_c.dylib 0x95eb2cf6 exit + 62
8 com.aspyr.empireatwar 0x0056bbcb luaD_throw + 65
9 com.aspyr.empireatwar 0x00568f5e luaG_errormsg + 257
10 com.aspyr.empireatwar 0x00569026 luaG_runerror + 192
11 com.aspyr.empireatwar 0x00565760 LoadInt + 54
12 com.aspyr.empireatwar 0x00566273 luaU_undump_state + 559
13 com.aspyr.empireatwar 0x0056a107 lua_undump_state + 61
14 com.aspyr.empireatwar 0x004f48a8 LuaScriptClass::Load_State(ChunkReaderClass*) + 710
15 com.aspyr.empireatwar 0x001d7a91 PlanBehaviorClass::Load(ChunkReaderClass*) + 775
16 com.aspyr.empireatwar 0x001dd49b PlanManagerClass::Load(ChunkReaderClass*) + 239
17 com.aspyr.empireatwar 0x001ca616 AIPlanningSystemClass::Load_Chunk(ChunkReaderClass*) + 100
18 com.aspyr.empireatwar 0x001f4046 ServicedAISystemClass::Load(ChunkReaderClass*, bool) + 34
19 com.aspyr.empireatwar 0x001f4c78 TacticalAIManagerClass::Load(ChunkReaderClass*, bool) + 182
20 com.aspyr.empireatwar 0x0010c10c AIPlayerClass::Load(ChunkReaderClass*, bool) + 104
21 com.aspyr.empireatwar 0x002c5b95 PlayerClass::Load(ChunkReaderClass*, bool) + 157
22 com.aspyr.empireatwar 0x002c9b9b PlayerListClass::Load(ChunkReaderClass*, bool) + 201
23 com.aspyr.empireatwar 0x000fa3a8 SaveLoadManagerClass::Load(int) + 598
24 com.aspyr.empireatwar 0x0008de5d LoadGameDialogClass::Load_And_Start_Selected_Saved_Game() + 267
25 com.aspyr.empireatwar 0x0008df24 LoadGameDialogClass::GUI_Message_Callback_Function(GUICallbackMsg const&) + 58
26 com.aspyr.empireatwar 0x00375fcf GUIDialogClass::System_Update(unsigned long, Vector2 const&) + 739
27 com.aspyr.empireatwar 0x0037b439 GUIDialogManagerClass::System_Update(unsigned long) + 215
28 com.aspyr.empireatwar 0x001024c5 WinMain + 7145
29 com.aspyr.empireatwar 0x00039d19 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 65
30 com.apple.HIToolbox 0x950492ff _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
31 com.apple.HIToolbox 0x94ff17b0 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1832
32 com.apple.HIToolbox 0x94ff09c4 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 402
33 com.apple.HIToolbox 0x94ff082a SendEventToEventTargetWithOptions + 40
34 com.apple.HIToolbox 0x95029e26 ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 1994
35 com.apple.HIToolbox 0x94ff1bff DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2935
36 com.apple.HIToolbox 0x94ff09c4 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 402
37 com.apple.HIToolbox 0x95003b6d SendEventToEventTarget + 34
38 com.apple.HIToolbox 0x951a0c8e ToolboxEventDispatcher + 82
39 com.apple.HIToolbox 0x951a0b4f RunApplicationEventLoop + 240
40 com.aspyr.empireatwar 0x00039dce InstallEventsAndRunGameLoop() + 166
41 com.aspyr.empireatwar 0x0003a131 main + 253
42 com.aspyr.empireatwar 0x0000299a _start + 216
43 com.aspyr.empireatwar 0x000028c1 start + 41
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x9751f812 kevent_qos + 10
1 libdispatch.dylib 0x9020270e _dispatch_mgr_invoke + 234
2 libdispatch.dylib 0x902022e2 _dispatch_mgr_thread + 52
Thread 2:
0 libsystem_kernel.dylib 0x9751ed76 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x96ade52d _pthread_wqthread + 1289
2 libsystem_pthread.dylib 0x96adbf72 start_wqthread + 34
Thread 3:
0 libsystem_kernel.dylib 0x9751ed76 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x96ade52d _pthread_wqthread + 1289
2 libsystem_pthread.dylib 0x96adbf72 start_wqthread + 34
Thread 4:
0 libsystem_kernel.dylib 0x9751ed76 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x96ade52d _pthread_wqthread + 1289
2 libsystem_pthread.dylib 0x96adbf72 start_wqthread + 34
Thread 5:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x9751784a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97516c34 mach_msg + 68
2 com.apple.audio.CoreAudio 0x90178b44 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 140
3 com.apple.audio.CoreAudio 0x90171d52 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 72
4 com.apple.audio.CoreAudio 0x901701c0 HALC_ProxyIOContext::IOWorkLoop() + 1392
5 com.apple.audio.CoreAudio 0x9016fb34 HALC_ProxyIOContext::IOThreadEntry(void*) + 156
6 com.apple.audio.CoreAudio 0x9017bc8c ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
7 com.apple.audio.CoreAudio 0x9016fa59 HALB_IOThread::Entry(void*) + 71
8 libsystem_pthread.dylib 0x96adea26 _pthread_body + 138
9 libsystem_pthread.dylib 0x96ade99c _pthread_start + 155
10 libsystem_pthread.dylib 0x96adbf96 thread_start + 34
Thread 6:
0 libsystem_kernel.dylib 0x9751ed76 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x96ade52d _pthread_wqthread + 1289
2 libsystem_pthread.dylib 0x96adbf72 start_wqthread + 34
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x11767836 ebx: 0x00c512b8 ecx: 0x00c4f9e0 edx: 0x17678280
edi: 0x00c4fe68 esi: 0x00000000 ebp: 0xbfffc068 esp: 0xbfffc04c
ss: 0x00000023 efl: 0x00010202 eip: 0x00000000 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x00000000
Logical CPU: 0
Error Code: 0x00000014
Trap Number: 14