One of Smalltalk’s most unique and powerful features is also one of
the least known outside the Smalltalk community. It’s a little method
called become: .
What become: does is swap the identities of its receiver and its
argument. That is, after
a become: b
all references to the object denoted by a before the call point refer
to the object that was denoted by b, and vice versa.
Take a minute to internalize this; you might misunderstand it as
something trivial. This is not about swapping two variables - it is
literally about one object becoming another. I am not aware of any
other language that has this feature. It is a feature of enormous
power - and danger.
Consider the task of extending your language to support persistent
objects. Say you want to load an object from disk, but don’t want to
load all the objects it refers to transitively (otherwise, it’s just
plain object deserialization). So you load the object itself, but
instead of loading its direct references, you replace them with husk
objects.
The husks stand in for the real data on secondary storage. That data
is loaded lazily. When you actually need to invoke a method on a husk,
its doesNotUnderstand: method loads the corresponding data object from
disk (but again, not transitively).
Then, it does a become:, replacing all references to the husk with
references to the newly loaded object, and retries the call.
Some persistence engines have done this sort of thing for decades -
but they usually relied on low level access to the representation.
Become: lets you do this at the source code level.
Now go do this in Java. Or even in another dynamic language. You will
recognize that you can do a general form of futures this way, and
hence laziness. All without privileged access to the workings of the
implementation. It’s also useful for schema evolution - when you add
an instance variable to a class, for example. You can “reshape” all
the instances as needed.
Of course, you shouldn’t use become: casually. It comes at a cost,
which may be prohibitive in many implementations. In early Smalltalks,
become: was cheap, because all objects were referenced indirectly by
means of an object table. In the absence of an object table, become:
traverses the heap in a manner similar to a garbage collector. The
more memory you have, the more expensive become: becomes.
Having an object table takes up storage and slows down access; but it
does buy you a great deal of flexibility. Hardware support could ease
the performance penalty. The advantage is that many hard problems
become quite tractable if you are willing to pay the cost of
indirection via an object table up front. Remember: every problem in
computer science can be solved with extra levels of indirection. Alex
Warth has some very interesting work that fits in this category, for
example.
Become: has several variations - one way become: changes the identity
of an object A to that of another object B, so that references to A
now point at B; references to B remain unchanged. It is often useful
to do become: in bulk - transmuting the identities of all objects in
an array (either unidirectionally or bidirectionally). A group become:
which does it magic atomically is great for implementing reflective
updates to a system, for example. You can change a whole set of
classes and their instances in one go.
You can even conceive of type safe become: . Two way become: is only
type safe if the type of A is identical to that of B, but one way
become: only requires that the new object be a subtype of the old one.
It may be time to reconsider whether having an object table is
actually a good thing.
In effetti ciò che ottieni è una forma di caricamento pigro attraverso ciò che equivale a metaprogrammazione. Come sottolinea Bracha, questo può essere molto utile ma è anche pericoloso poiché può comportare un grave impatto sulle prestazioni.